1 General Conduct & Dispute Resolution

1.1 Eye protection is mandatory for participants, spectators & officials at the event site.
1.2 Ear protection is mandatory for participants, spectators & officials while on or near a stage.
1.2.1 Participants & officials must all be equipped with at least two (2) match approved lighting devices (e.g. lightsticks,
LED lights) on their person at all times.
1.2.2 Spectators must remain in the spectator area, unless under the supervision of a participant or official. If spectators
enter the competition area they must comply with rule 1.2.1.
1.3 No participants or spectators shall consume or be under the influence of alcohol or non-prescription drugs while in
the shooting area. Any participant found to be impaired as a result of legitimate prescription drugs may be directed to
stop shooting and requested to leave the range.
1.4 Participants and spectators are expected to conduct themselves in a courteous and sportsman-like manner at all
times. Any person who violates this rule may be ejected from the event site at the Match Director’s discretion.
1.5 Clothing with any offensive or obscene logos, sayings, pictures or drawings will not be worn or displayed while at the
event site. The Match Director will have the final decision on this matter.
1.6 Participants may be subject to event disqualification for safety or conduct violations. Disqualification will result in
complete disqualification from the event, and the participant will not be allowed to continue nor be eligible for prizes.
1.7 A participant shall be disqualified for unsportsmanlike conduct. Examples of unsportsmanlike conduct include:
1.7.1 Cheating, such as: Intentionally altering a target prior to the target being scored to gain advantage or avoid a penalty. Altering or falsifying score sheets or electronic scoring.
1.7.2 Threatening or assaulting other participants or Event Officials.
1.7.3 Disruptive behavior likely to disturb or distract other participants while they are shooting.
1.7.4 Willful disregard of Event Official instructions.
1.8 The final decision on all disqualifications and reshoots will be made by the Range Master or the Match Director.
1.9 Any rule not explicitly covered by this document will be resolved with a ruling by the Match Director or his designee.
Rulings by the Match Director or his designee will be final, and will serve as a precedent for the duration of the event.
1.10 To have a matter arbitrated, a participant may obtain an Arbitration Request Form from the CRO of the stage in
question. The completed Arbitration Request Form and the arbitration fee (US$100 cash) must be submitted to the
Match Director within one hour of the time noted on the score sheet.
1.10.1 The Match Director will review the evidence, hear testimony, take counsel and issue a ruling before the end of the
1.10.2 If the arbitration is approved, the arbitration fee will be refunded. If the arbitration is disapproved, the arbitration
fee is forfeit.
1.10.1 Safety violations are not subject to arbitration.

2 Safety

2.1 All Starlight Multigun events will be run on cold ranges.
2.1.1 Participants firearms will remain unloaded at the event site except under the direction and immediate supervision
of an Event Official.
2.2 Firearms may only be handled and/or displayed in a designated safety area.
2.2.1 Safety areas will be clearly marked with signs.
2.2.2 No firearm may be loaded in a safety area.
2.2.3 No ammunition (including dummy ammunition or snap caps) may be handled in a safety area.
2.3 Firearms may be transported to, from and between stages only in the following conditions:
2.3.1 Handguns must be cased or holstered, de-cocked and with the magazine removed.
2.3.2 Rifles and shotguns must be cased, secured muzzle up or muzzle down in a stable gun cart/caddy, or carried slung
with the muzzle up. Actions must be open and detachable magazines removed. The use of high-visibility open bolt
indicator devices is recommended as a courtesy to other event participants.
2.4 A participant who causes an accidental discharge will be stopped by an Event Official as soon as possible, and shall be
disqualified. Examples of accidental discharge include:
2.4.1 A shot, which travels over a backstop, a berm or in any other direction deemed by Event Officials to be unsafe. Note
that a participant who legitimately fires a shot at a target, which then travels in an unsafe direction, will not be
2.4.2 A shot which strikes the ground within 10 feet of the participant, except when shooting at a target closer than 10
feet to the participant. Exception – a shot which strikes the ground within 10 feet of the participant due to a “squib”. In the case of a shot striking a prop where the projectile is deflected or does not continue to strike the ground, if
an Event Official determines that the projectile would have struck the ground within 10 feet of the participant had it not
been deflected or stopped by the prop, the provisions of 2.4.2 shall apply.
2.4.3 A shot which occurs while loading, reloading or unloading any firearm. Exception – a detonation which occurs while unloading a firearm is not considered an accidental discharge. A
“detonation” is defined as the ignition of the primer of a round, other than by action of a firing pin, where the projectile
or shot does not pass through the barrel (e.g. when a slide is being manually retracted, when a round is dropped etc.).
2.4.4 A shot which occurs during remedial action in the case of a malfunction or reloading.
2.4.5 A shot which occurs while transferring a firearm between hands.
2.4.6 A shot which occurs during movement, except while actually engaging targets.
2.5 A participant who performs an act of unsafe gun handling will be stopped by an Event Official as soon as possible, and
shall be disqualified. Examples of unsafe gun handling include:
2.5.1 Dropping a firearm, whether loaded or unloaded, at any time after the “Make Ready” command and before the
“Range Is Clear” command. Dropping an unloaded firearm before the “Make Ready” command or after the “Range Is Clear” command will not
result in disqualification, provided the firearm is retrieved by an Event Official.
2.5.2 Use of any unsafe ammunition as defined in Section 3.
2.5.3 Abandoning a firearm during a stage in any location other than a safe abandonment location as stipulated in the
stage briefing. Firearms may only be abandoned in one of the following conditions: Loaded, safety catch fully engaged, muzzle pointed in the designated safe direction. Completely unloaded (no ammunition in the firearm), detachable magazine removed, muzzle pointed in the
designated safe direction. Abandoning a firearm in violation of or will not result in a match disqualification if the firearm is
abandoned in a safe abandonment location as stipulated in the stage briefing, with the muzzle in a safe direction. The
competitor will incur a 15 second procedural penalty for violation of or A firearm but be completely contained in the abandonment location unless otherwise stipulated in the stage
briefing. Example-A rifle ground in an MGM dump box with the muzzle touching the ground outside the box will result in
a penalty under However, if the muzzle is breaking the 180 degree line or pointing in another unsafe direction the
competitor will be DQ’d under the applicable rule.
2.5.4 Unloading any firearm in an unsafe manner, or discharging a firearm while not legitimately engaging a target.
2.5.5 Allowing the muzzle of a firearm to break the 180 degree safety plane. In the case of a participant facing downrange, the muzzle of a loaded handgun may point slightly uprange while
drawing or reholstering, so long as it does not point outside an imaginary circle of three (3) feet radius from the
participant’s feet.
2.5.6 Engaging a steel target in an unsafe manner, such as by: Engaging steel targets with handgun ammunition at a range of less than 21 feet. Engaging steel targets with shotgun birdshot ammunition at a range of less than 16 feet. Engaging steel targets with shotgun slug ammunition at a range of less than 131 feet. Engaging steel targets with rifle ammunition at a range of less than 150 feet.
2.5.7 Allowing the muzzle of a firearm to point at any part of the participant’s body during a course of fire (i.e. sweeping). Exception – sweeping of the lower extremities (below the belt) while drawing or re-holstering a handgun, provided
that the participant’s fingers are clearly outside of the trigger guard.
2.5.8 Using a tube-type shotgun speed-loading device without a primer relief cut.
2.5.9 Pointing a firearm, whether loaded or unloaded, in any direction deemed by Event Officials to be unsafe.

3 Ammunition

3.1 Handgun ammunition shall be 9mm Parabellum (9x19mmNATO) or larger.
3.2 Rifle ammunition shall be .223 Remington (5.56x45mmNATO) or larger. No pistol caliber carbines.
3.3 Shotgun ammunition shall be 20 gauge or larger.
3.3.1 Birdshot must be no larger than #6 birdshot, and be made from lead or bismuth only. Iron/steel/tungsten birdshot
is unsafe and prohibited. No buckshot allowed
3.4 Ammunition containing tracer, incendiary, armor piercing, steel jacketed, bi-metal or steel/tungsten/penetrator core
projectiles is prohibited. Use of this ammo will result in a match DQ.

4 Firearms

4.1 All firearms used by participants must be serviceable and safe. Event Officials may inspect a participant’s firearms at
any time to check they are functioning safely. If any firearm is declared unserviceable or unsafe by an Event Official, it
must be withdrawn from the event until it is repaired to the satisfaction of the Range Master.
4.2 Participant firearms capable of fully automatic- or burst-fire (“machine guns”) may be used only in semi-auto mode
(i.e. not more than one (1) round fired with each pull of the trigger). Violation of this rule will incur a 30 second time
penalty per occurrence.
4.5 Unless otherwise stipulated in the stage briefing, required firearms will begin the stage in the following ready
4.5.1 Handgun: Loaded to capacity and holstered. In the case of single-action autos or double-action autos with manual
override safeties, the safety catch must be in the “safe” position. In the case of double-action autos & revolvers, the
hammer must be down/forward.
4.5.2 Rifle: Loaded to capacity and held in the low ready position. Safety catch must be in the “safe” position.4.5.3 Shotgun: Loaded to capacity and held in the low ready position. Safety catch must be in the “safe” position.
4.5.4 Participants may not touch or hold any firearm loading device or ammunition after the “Standby” command and
before the “Start Signal” (except for unavoidable touching with the lower arms).

5 Equipment Divisions

5.1.1 Equipment division is: Open.
5.1.2 Failure to meet all of the equipment and ammunition requirements for the declared division shall result in the
participant’s scores being excluded from the final event results.
5.2 Open division
5.2.1 Handgun Handgun holsters must safely retain the handgun during vigorous movement, and must completely cover the
trigger. The belt upon which the handgun holster is attached must be worn at waist level. Shoulder holsters and cross
draw holsters are prohibited.
5.2.2 Rifle Supporting devices (e.g. bipods) are permitted, and may begin any stage folded or deployed at the participant’s
5.2.3 Shotgun Speed loading devices and/or detachable box magazines are permitted. Tubular speed loading devices must feature a primer relief cut.
5.3 Sighting or lighting systems (e.g. lasers, scopes, and lights) may be added or removed between stages at the
discretion of the competitor.
5.4 Competitors may only use one firearm of each type, pistol, shotgun or rifle on each stage unless otherwise specified.
5.4.1 Competitors may change firearms between stages without penalty.
5.5 Any lights, sights and lasers may be turned on at the start signal at the competitors discretion.
5.5.1 Any equipment other than staged firearms must be carried by the competitor at the start signal. i.e. No using
staged lighting equipment other than that provided by the match.

6 Scoring & Penalties

6.1 Stage score will be based on straight time plus penalties.
6.1.1 Unless otherwise stipulated in the stage briefing, IPSC cardboard “shoot” targets must be neutralized by receiving
either one (1) A-zone hit, one (1) B-zone hit or two (2) hits anywhere in the scoring area. Examples of neutralized targets
include: One (1) hit in the upper A–zone or B-zone. One (1) hit in the lower A-zone. Two (2) hits anywhere in the scoring area, in any combination of the C-zone and/or D-zone.
6.1.2 IPSC cardboard “shoot” targets that are not neutralized will incur time penalties as follows: One (1) hit in the C-zone or D-zone only = 2.5 second penalty (Failure To Neutralize). No hits on target, but target was engaged = 5 second penalty (Un-hit Target). No hits on target, and target was not engaged = 7.5 second penalty (Target Not Engaged).
6.1.3 Only holes made by bullets/slugs/pellets will count for score/penalty. Evidence that the bullet made the hole must
be present on the target (i.e. crown or grease ring/mark). Holes made by shrapnel, fragments, wads or flying debris will
not count for score/penalty.
6.1.4 Knock-down targets (e.g. Pepper Poppers) must fall to score. Swinging/flashing targets must react in the manner
prescribed in the stage briefing. An Event Official may call hits. Enhanced Penalty Targets: Rifle steel targets more than 100 yards distant from the shooting position will be
penalized as follows: Target did not fall/react, but target was engaged = 10 second penalty (Rifle Steel Not Hit) Target did not fall/react, and target was not engaged = 15 second penalty (Rifle Steel Not Engaged)
6.1.6 Knock-down targets will be calibrated before the event begins. Targets will be calibrated with a 9mm handgun using factory ammunition. The Range Master will designate specific supplies of 9mm ammunition, and one or more handguns to be used as
official calibration tools only by the Range Master or designated testing personnel. Designated calibration firearms and
ammunition are not subject to challenge.
6.1.7 Frangible targets (e.g. clay pigeons) must break by gunfire to score. A target with a significant piece visibly detached
is considered “broken”. A BB hole is considered a break.
6.1.8 Frangible targets that do not break will incur time penalties as follows: Target did not break, but target was engaged = 5 second penalty (Un-hit Target). Target did not break, and target was not engaged = 7.5 second penalty (Target Not Engaged). Bonus Targets may be designated in the stage briefing. Bonus Targets will not incur FTN or FTE penalties. Bonus Targets hits will result in time deducted from the final stage time and the procedure and amount of each
bonus hit will be specified in the stage briefing.
6.1.9 Scoring hits on designated “No Shoot” targets will incur a 2.5 second penalty per hit, up to a maximum of 2 hits per
no-shoot. Steel “No Shoot” targets must fall to score. Frangible “No Shoot” targets must break to score.
6.1.10 Failure to follow procedures prescribed in the stage briefing will result in a 5 second penalty. If a competitive advantage is deemed to have been gained, procedural penalties may be applied on a “per shot”
basis. Enhanced procedural penalties may be applied at the Match Director’s discretion if a participant willfully and
egregiously violates stage procedures. The rendering of any assistance or advice to a participant who is actively engaged in a stage (“coaching”) by any
person other than an Event Official is prohibited. Event Officials may penalize the “coach” and/or the participant with a
procedural penalty for each occurrence. Persistent coaching may be subject to the provisions of rules 1.4 and/or 1.7.
6.1.11 Additional penalties may be applied as stipulated in the stage briefing.
6.1.12 Stage Not Fired (SNF) penalty is 500 seconds per stage not fired.
6.1.13 The Match Director may specify a time limit for completing any stage by stating it clearly in the stage briefing. If a
participant exceeds the time limit, they will be stopped by an Event Official and the stage will be scored as shot with all
applicable miss and TNE penalties.
6.2 Stage Points
6.2.2 Stage points will be awarded to participants according to their stage time relative to the fastest time on that stage,
using the equation STAGE_POINTS = ( FASTEST_TIME / PARTICIPANT_TIME ) x 100.
6.2.3 Total points accumulated for all stages will determine the event placement by division.
6.2.4 Highest score wins.

7 Awards

7.1 One or more of the following individual participant categories may be recognized at the discretion of the Match
7.1.1 Overall: All participants.
7.1.2 Lady: Participants who were of the female gender at birth.
7.1.3 Junior: Participants who were under the age of 18 years on the first day of the event.